The Nintendo DS tried a number of similar things back when it first launched, but generally speaking, the best DS games were the more traditional fare - not the ones that leaned on the console’s odd control scheme. In Miles Morales, I didn’t understand why my trigger locked halfway down every time I wanted to fire a web, or why I had to blow into my controller in Astro’s Playroom. This includes motion controls, touch controls and, yes, even vibrations themselves - although vibrating controllers have been around since the N64 days, so I’ve grown to grudgingly accept them. My gut feeling is that anything that puts distance between you and the action onscreen is more of a gimmick than a gameplay feature. While the DualSense has generally gotten a lot of praise (including in our own PS5 review), I’ve been a little more reticent about it than most.
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